Short Films Read online

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  2. SCRIPTING

  TREATMENT

  A treatment is the name for a written outline of your film. More in depth than a synopsis but less precise than a script, it can range from a few lines to a few pages. It is designed to inform people of the film’s key elements and how they would play out. It should be easily readable and give people an idea of what your film will be like when it’s finished. Unlike a script, which often has a standard format and structure, a treatment can take the written form that most suits the material of the film.

  DO YOU NEED A SCRIPT?

  Many short film ideas may either have little dialogue or be purely visual. Creating a script may not be necessary. You might be able to convey your idea much more clearly with a fully drawn storyboard, or even a few sketches. However, creating a script, even if it is only a few lines long, or merely a list of directions, can often be very useful.

  A script is essentially a reference tool for everyone involved in the making of the film and will often be necessary for much of the film’s pre-production. For instance, a casting director, or auditioning actor, will normally need to see a script in order to understand the nature of the project and what will be required of them. While on the shoot a script will allow both cast and crew to keep a track of the context of a certain scene and its direction. It provides a single point of reference for everybody, giving directorial information for actors and director, or technical information for a DP and sound recordist.

  The process of turning an idea into a script also allows you to break the material down into its individual elements. Whether this is lines of dialogue, directions or actions, in doing this you will be better able to reshape and refine the structure of your idea.

  FORMATTED SCRIPTS

  With feature films, a script or screenplay needs to obey a specific style universally used throughout the film industry. Feature film scripts often exist for years before they ever get made and will be read by hundreds of people, hence the necessity of a generic format. With short films, however, where the process is often more immediate, it is not necessary to format your script in such a conventional manner. For people that think their film requires or would benefit from a formatted script, there is a huge variety of script formatting software available, the most widely used being Final Draft. http://www.finaldraft.com

  Figure 1. Final Draft scriptwriting programme. www.finaldraft.com

  3. STORYBOARDING

  Storyboarding is one of the most important elements in the short filmmaking process. While a lot of feature-length films rely strongly on scripted dialogue and character development to drive the film, with short films the emphasis is often on the visual, with many films having no dialogue at all. In this last case in particular, the storyboard provides the keystone to the entire production.

  The storyboard is the place where you first begin to visualise your film, to see how the shots and moves will work together to create the whole.

  WHAT STORYBOARDS LOOK LIKE

  Essentially the storyboard will resemble a comic strip version of your film. It will consist of a series of sequential images that shows each of the different shots. A good storyboard is often the key to a good film.

  When you are storyboarding, you are not only working out what you want to shoot but also providing a reference for everyone else involved in the production. It will give the art department instant information about what they will need for the overall film, as well as the specifics of individual scenes. It will provide the DP the first concrete insight of your ideas for framing and lighting, as well as camera moves. It will also be a resource for the actors, and help them to see what kind of action they will be expected to take.

  Whether your film has no conventional narrative, is only ten seconds long or has no script, storyboarding really is worth taking the time over. It’s often through the process of creating the storyboard that you will first encounter the practical problems in shooting a scene – an impossible camera angle, for instance, or the logistics of having too many people in one room.

  The storyboard is also a great place to experiment and see how you can make your film visually interesting and innovative. It’s the perfect place to try things out, then simply erase and start again. By the time you are on set, it’s often too late to start experimenting due to restrictions of time and budget. And if you do have the chance to improvise on set, it is usually because your shoot has been well-planned by adhering to your storyboard.

  DIFFERENT STORYBOARDING METHODS

  Hand drawn

  Figure 2. Storyboards from the short film Bad Channel by Sunny Kwak.

  Even if you are not a talented draughtsman, sitting down with a blank storyboard and a pencil is still one of the best methods of working out your ideas. Most storyboards for feature films have been undertaken by a professional storyboard artist; often used during the fundraising stages, they have to be very slick. For your short, however, this level of finish is probably not necessary. It really doesn’t matter if you are drawing basic stick figures or wonky rooms; as long as the drawings are helping you work out where to place the camera, props and actors, then they are good enough. A useful strategy is often to start working on them very basically for yourself and then getting a friend who can draw to do a more accomplished version for the rest of the crew to use. The storyboard itself can either be downloaded from the Internet, normally as a PDF file, or you can draw it out with a ruler. It is important to decide which aspect ratio you are going to shoot your film in before doing this (see aspect ratio section) so that your storyboard frames’ dimensions are the same. The storyboard should also have a couple of lines next to each frame for you to write down information about the action taking place, a camera move or relevant piece of dialogue from the script which is not apparent in the drawing. A 16:9 storyboard template can be downloaded from our website http://www.kamerabooks.co.uk/downloads/.

  Storyboarding software

  There are currently several storyboarding programmes on the market. They are straightforward to use and you need absolutely no drawing ability to operate them and produce a professional-looking storyboard. They work by giving you a variety of characters that you can drag and drop onto a background as well as props and locations. The basic 2D programmes allow you to easily change the prop and character dimensions as well as orientation. They also give you the choice between a variety of actions that the characters could be performing, so you can generally find something that matches what you need. The 3D programmes have the advantage of being able to change the camera position and lighting once you have placed your characters in an environment, but they are often much more complicated to use. The images you create are then saved onto a page and can be printed off from the computer with any accompanying text. Although these programmes offer a good alternative to hand-drawn storyboards, they can often be expensive, so remember to plan for this in your budget if you are thinking of buying the software. http://www.storyboardartist.com

  Figure 3. Example of Storyboard Quick software.

  Photographs and maquettes

  Another method is to take a digital stills camera or even a camera phone to the locations that you will be shooting in. This is effective because it enables you to start thinking about the positioning of the camera in the actual location without having to have all the filming equipment there in place. It also enables you to try positioning your actors, or, if they are not available, get friends to stand in for them while you take your pictures. Alternatively you can then load the images onto a computer, print some off and draw your characters directly onto these; you will find that once you’ve got the real location and camera angle the figures will be much easier to draw. The other option is to build small-scale models of the sets or locations and use anything from articulated wooden figurines to action figures as your characters. Again you can take digital stills and this method will allow you lots of time to experiment.

  4. COMPOSITION

  Choosing the type of shots that you bui
ld your film from occurs both at the storyboarding stage and on the shoot. Creating visually interesting compositions is something that you can do extensively when storyboarding and also on the shoot, either using pencil and paper or a viewfinder. The more thought you put into the composition the more depth and form your film will have.

  Depending on the type of equipment you are using to make your film, you will have a variety of options open to you in the composition of each shot. Combining these various options together provides infinite possibilities, so it often helps to break the possible factors down, and work through them one at a time, tweaking each one until you have the desired shot.

  CAMERA POSITION (SET UP)

  Camera positions are one of the important elements of your shoot. Beyond dictating how your film will look, they also dictate how long your film will take to shoot. Setting up a camera or moving the camera can be a time-consuming process that often entails lighting having to move and change as well. So changing the camera’s position as little as possible results in a faster, shorter shoot. However, shooting from a single position or set up does not mean that you will only have one type of shot. By quickly changing lenses, or zooming in and out, you can achieve anything from an extreme close up to an extreme wide shot without ever having to move the camera. Obviously, shooting an entire scene from only one position would give you limited choices, but from two it’s possible to create a dynamic variety of shots that can then be intercut in the edit.

  Figure 4. The DP and assistants setting up the shot.

  FRAMING

  The most natural instinct when framing a shot in a viewfinder is often to centre the subject directly in the middle of the frame. Although effective for some shots, this approach doesn’t necessarily create the most dynamic compositions. When framing any subject you should always try and make use of the shape of the aspect ratio you have chosen. Dividing the width of the frame up into thirds is a classic technique for making full use of the width of the frame. You can then try and place the subject in alternate thirds.

  Figure 5. A 16:9 widescreen aspect ratio allows for more dynamic framing. Film still from About a Girl by Brian Percival.

  ANGLE

  Once you have decided on a camera position, it is possible to adjust the tripod height and angle, allowing for very different perspectives from a single position. The camera angle can be used to complement the mood of the scene and emphasise the actions or dialogue of a character. For instance high angles can give a sense of vulnerability to an actor, low angles can create an ominous air, while uneven angles can build a sense of unease during a scene. Combining extreme or subtle shifts in angle will subliminally position the viewer where you want them to be, and should be used to help you tell the story.

  Figure 6. Low camera angle, creating a menacing feel. Still from Jan Kounen’s Gisele Kerozene.

  SPEED

  Controlling the speed at which the audience sees things is one of the great capabilities of film. The use of slow motion is both a stylistic device and can also control how you deliver action and information. Over-cranking or undercranking the camera you can achieve combinations of time lapse and slow motion to give your film a rhythm that reflects the material.

  Figure 7. Classic slow motion allowing a prolonging of the moment. Shot by Simon Minett.

  COLOUR

  Unless you are shooting on black and white, juxtapositions of colour can be used for subtle or spectacular effect. Contemplating the colour scheme of each shot will give you the potential to create a dynamic range that should include costume, props, scenery and lighting. The psychological resonance of certain colours has been widely used in filmmaking, and is as much a tool to create mood or feel as any camera techniques. Choices over film stock and grading can also drastically alter the colour scheme of a film, and should be carefully considered from the outset.

  Figure 8. Contrast created between bright and muted colours. Film still from Stephen Daldry’s short film Eight.

  TYPES OF SHOT

  The shots you choose to create your film with and the sequence in which they occur should be governed by what you want the audience to see and how you want them to see it. You need to decide what the viewer’s focus is and guide them to that point through a single shot or sequence of shots. This can be manifest overtly or implicitly depending on the style of your directing and the subject matter, but it should always inform the type of shots you choose and how you assemble them.

  The following is a list of shot types, the terms for which form part of a common language of filmmaking that is useful when trying to convey your ideas to other people. The shots for your film of course can be endless variations and combinations of these.

  Wide shot (WS)

  Extreme wide shot (EWS)

  Wide shots are conventionally used as establishing shots. They give the viewer more information by revealing as much as possible in the frame (generally taking in a person from the feet to just above the head). Wide shots are perfect for establishing a scene because they give the viewer instant information about location and time. However, they also give the viewer a distant viewpoint; with more to look at they won’t necessarily concentrate on the area you might want them to. Extreme wide shots can also be used to place a person within a larger landscape.

  Medium shot (MS)

  The medium shot is the most ubiquitous, often used for framing one or two people from around the waist to just above the head. It creates an objective viewpoint for the audience whilst also engaging them with what you want them to see. Useful as they are, a film consisting entirely of medium shots may seem flat and dimensionless.

  Figure 9. Typical medium shot from Jean-Luc Godard’s short film Charlotte et Veronique.

  Close up (CU)

  Extreme close up (ECU)

  Close ups are used to draw the audience’s attention to a detail that will often have appeared in a previous medium or wide shot. They can be used to give particular significance to a gesture or reveal a pertinent piece of information. Close ups, especially extreme close ups, are very useful when you want to give something a particular emphasis. Yet they can also be disorientating or overly explicit. Extreme close ups can also be used to draw attention to much smaller details, such as an eye or mouth movement that may not otherwise be obvious in a medium or standard close up.

  Figure 10. Typical close up. Still from Spike Jonze’s How They Got Here.

  Point of view (POV)

  A POV is used to create a subjective viewpoint, showing the audience exactly what a character is seeing. This is often achieved by combining a medium shot with an on the shoulder filming technique. It is a particularly effective shot when used in conjunction with static objective viewpoint shots.

  Over the shoulder

  Figure 11. Typical over the shoulder shot from Roman Polanski’s Chinatown.

  Over the shoulder, not to be confused with on the shoulder, refers to a shot where the camera is positioned above and behind the actor’s shoulder, producing a frame where a profile of the actor’s face appears on one edge. It is a common shot that gives the audience a good view of what the actor is seeing without it being a direct POV shot. Conventionally used in conversations between characters.

  Single

  A single is a shot of just one character. Used in a scene in which only one character appears, it can also visually build the relationship between two or more characters, bringing the focus to that character whether for a piece of dialogue, or for an action. By editing singles together, you can set the pace and rhythm of a conversation to a greater extent than you can with a two shot, cutting out dead air and making responses faster or slower.

  Two shot

  Refers to a shot containing two people. Although this is a standard shot that may seem straightforward, the composition of a two shot can hint visually at the relationship between the two people. Through use of camera angle, and the positioning and relative height of the characters, you can lend specific emphasis to the way in which they
are interacting.

  Reverse

  A reverse shot is one that takes the exact opposite angle to that which has just been filmed. For example, shooting the back of a character performing an action would often require the reverse angle (the front of the character) to be filmed as well.

  CAMERA MOVES

  Camera moves can be used for a variety of reasons, such as following action that you could not capture in a static (locked-off) situation, or to guide the viewer through a scene. The possibility for what type of camera moves you can bring to a shot will depend on the grip equipment you choose. To create controlled multi-axis camera moves, such as tracking shots, you will need specific grip gear. Tracks and dollies, cranes and jibs (see grip) all provide very effective ways of providing movement for a shot. When planning your film, however, you need to consider that complex camera moves are time-consuming both to set up and execute. They often need as much if not more rehearsal to perfect as the action they are capturing.